commentshttp://www.strchr.comPerfectionistic and minimalistic programming.1440Dreadstew on Performance measurements with RDTSCSun, 09 Jul 2017 22:58:03 +0700<p>@Tim-Rex in the past RDTSC was not a constant speed timer. RDTSC no longer counts at the actual clock rate, it counts at a constant rate of the processors max clock speed. Power Saving modes were causing games to glitch because they would get bad deltas back from dividing RDTSC by max clock rate.</p> Tim-Rex on Performance measurements with RDTSCThu, 08 Jun 2017 05:29:59 +0700<p>&quot;Timing in games is a completely different topic&quot;</p> <p>I'm curious as to why that is the case. </p> <p></p> <p>It seems to be used fairly widely.. rightly or wrongly.. but it isn't clear to me why it might be wrong, or what might be the preferred approach.</p> Sagar L on Self-extracting executablesFri, 22 Jul 2016 13:13:31 +0600<p>How can i find the flash data in file that is it present or not through source code..?</p> Bulat on Hash functions: An empirical comparisonFri, 15 Jul 2016 23:24:20 +0600<p>You may find this fork useful: <a href="" rel=nofollow></a></p> <p></p> <p>In doc subdir it contains reports for all hashes</p> Peter Kankowski on Calculating standard deviation in one passWed, 01 Jun 2016 18:22:08 +0600 you very much for the updated link.